I want to say a big thanks to the guys (and gal) that attended. It was a three round event using 6 point factions.
From my side of things, after setting up, I ran my Normans (so as not to duplicate the other factions - at least I am familiar with them). Joe ran Spanish, Collette ran Scots (with Kenneth as boss!). James and Rob both ran Saxons and Christopher ran Danes.
|'Battle at the Ford' winding down....|
|Setting up Game 1...|
The object being to get 4VPs more than your opponent at the end of the game from killing stuff.
My Normans faced the Scots. Despite having my unit of mounted warriors nixed by one of 'Warlord Kenneth's' special abilities, I still managed to make some gains and early on looked good.
|Death of a Warlord....|
From there on it seemed downhill and the kills piled up.
By the end of 6 turns the Normans had killed 15 points and the Scots 18. A Draw (just!)
From the other games....Joe beat Rob (19-5 VP's) and James and Christopher drew (3-1 VP's).
|Clash of Champions....|
Game 2 was "Battle at the Ford".
|The Saxons would turn out tougher than the Normans thought.|
I faced James' Saxons. Both sides set up troops near the Fords as expected.
I put my crossbows left of centre and my bows nearer the right side.
The Saxons had their slingers in a wood near the centre of the river.
|Knights stuck - Saxon slingers wait to finish them off.|
I tried to move my Knights up the right to cross the Ford and break the deadlock.
They did "ok" for a short time but then inevitably, were ganged up on (I could have risked moving them back and getting "slung at" or carry on.
|Brave attack to get some ground....|
|Last Gambit - 8 Warriors became 2!|
My right flank was weak and so I moved some troops to that side of the board.
From then on, James kept me at bay and finally used his Saxon abilities to push 4 units across the river on the last turn (I just couldn't hold them back).
A win for the Saxons (7-0 unit VP's)
From the others, Collette's Scots beat Rob's Saxons (8-0 unit VP's) and Joe's Spanish beat Christopher's Danes (4-0 unit VP's).
At this point, the only player with two wins on the day was Joe (6 points so far).
I had a Draw and a Loss (3 points). Rob was trailing last with two Losses (2 points).
The last game was going to be about who came second!
Game 3 was "Sacred Ground"....
|Mike's Normans v Joe's Spanish...|
|Norman Warriors about to "Gallop" into the Spanish...|
I then used my Warrior cavalry to tire the Spanish large block of warriors. I killed 9 of 11 models. Turn 2 saw me with 6 points to 5.
This left the wood on my left with nothing to attack the occupying Spanish warriors.
|Mega-block of Spanish badness. Slow but tough.|
They got onto the centre hill and added to the throng of cavalry!
Joe also now controlled the other two objectives.
I had committed my force to the centre, and could not shift the block of mercenaries on the wheat field to my right and I had no troops left on my left to get to grips with an enemy in the middle of a wood!
The Spanish mercenaries were slow moving but almost impossible to shoot (and shooting on the right flank was all I had!)
Once Joe had four scoring units on the objectives to my two, it was game over on Turn 3 or 4 - I couldn't shift the other units and even if I did I could never get the points to overtake him by the end of the game.
|The Spanish would shortly fill this hill up!|
The day ended with a clear victory for Joe - three wins out of three (9 points). Collette, James and Christopher were joint 2nd (6 points); Rob took 3rd place (5 points) and I crept in last with 4 points.
|The sweet taste of Victory (!)|
Thanks to everyone for turning up and playing. You were all friendly, knowledgeable and great sports.
The gamers seemed pretty happy. Some feedback was that the last game should really be switched for something else. "Sacred Ground" has some strange rule about scoring in the opponent turn that seems to disadvantage the second player. My main issue is that once you start to lose you might as well quit as you can never turn the game around as scores are cumulative turn to turn. One solution is to only score at the end of the game (last man standing on the terrain pieces scores - it's an idea...).
Another idea was to search out the Crescent and Cross scenarios and find another one to use!
I now need to go and look more at some of the Heroes you can use - I had not considered Kenneth for Scots before. I also need to look at the Saxons. They seem to have some good abilities that made them useful in the "Ford" scenario.
|'Flames' EW style...|
The other events looked entertaining.
Thanks to 'Hammy' for running Pick n' Mix once again. The mince pies were most welcome!
Hope it is warmer next December!
PS: I had an enquiry about Skraelings and Steppe Tribes. Look forward to playing your Skraelings...?!